//==============================================================================
// Throwing Axeman_anim.txt
//==============================================================================

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define NorseAxe
{
   SetSelector
   {
     set hotspot
     {
        version
        {
           Visual Attachments N Axe Throwing Standard
        }
     }
   }
}
//==============================================================================
define Egyptian2HandAxe
{
   SetSelector
   {
     set hotspot
     {
        version
        {
           Visual Attachments A Axe Hatchet
        }
     }    
   }
}
//==============================================================================

define Head
{         
   SetSelector
   {
      TechLogic none/medium Infantry/heavy Infantry/champion Infantry
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance Head
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance Head
				ReplaceTexture Siege C Fire Lance Head/Siege C Fire Lance Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance Head
				ReplaceTexture Siege C Fire Lance Head/Siege C Fire Lance Head Iron
			}
		}
	}
}


//==============================================================================

anim Idle
{      
   SetSelector
   {
      TechLogic none/medium Infantry/heavy Infantry/champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_IdleA
				connect Righthand norseaxe Hotspot
				connect LeftForearm LargeGreekShield Hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer n Throwing axeman standard/Infantry C Axeman Standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_IdleA
				connect Righthand norseaxe Hotspot
				connect LeftForearm LargeGreekShield Hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer n Throwing axeman standard/Infantry C Axeman copper
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_IdleA
				connect Righthand norseaxe Hotspot
				connect LeftForearm LargeGreekShield Hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer n Throwing axeman standard/Infantry C Axeman bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_IdleA
				connect Righthand norseaxe Hotspot
				connect LeftForearm LargeGreekShield Hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer n Throwing axeman standard/Infantry C Axeman iron
         }
      }
   }      
}

//==============================================================================

anim Bored
{ 
   SetSelector
   {
      TechLogic none/medium Infantry/heavy Infantry/champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BoredA
				connect Righthand norseaxe Hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeGreekShield Hotspot
				ReplaceTexture Archer n Throwing axeman standard/Infantry C Axeman Standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BoredA
				connect Righthand norseaxe Hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeGreekShield Hotspot
				ReplaceTexture Archer n Throwing axeman standard/Infantry C Axeman copper
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BoredA
				connect Righthand norseaxe Hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeGreekShield Hotspot
				ReplaceTexture Archer n Throwing axeman standard/Infantry C Axeman bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BoredA
				connect Righthand norseaxe Hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm LargeGreekShield Hotspot
				ReplaceTexture Archer n Throwing axeman standard/Infantry C Axeman iron
         }
      }
   }
}


//==============================================================================

anim Walk
{   
   SetSelector
   {
      TechLogic none/medium Infantry/heavy Infantry/champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand norseaxe Hotspot
				connect LeftForearm LargeGreekShield Hotspot
				connect cmokepoint norseaxe Hotspot
				ReplaceTexture Archer n Throwing axeman standard/Infantry C Axeman Standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand norseaxe Hotspot
				connect LeftForearm LargeGreekShield Hotspot
				connect cmokepoint norseaxe Hotspot
				ReplaceTexture Archer n Throwing axeman standard/Infantry C Axeman copper
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand norseaxe Hotspot
				connect LeftForearm LargeGreekShield Hotspot
				connect cmokepoint norseaxe Hotspot
				ReplaceTexture Archer n Throwing axeman standard/Infantry C Axeman bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand norseaxe Hotspot
				connect LeftForearm LargeGreekShield Hotspot
				connect cmokepoint norseaxe Hotspot
				ReplaceTexture Archer n Throwing axeman standard/Infantry C Axeman iron
         }
      }
   }
}


//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/medium Infantry/heavy Infantry/champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				Connect TopOfHead Head hotspot
				connect Righthand Egyptian2HandAxe Hotspot
				connect LeftForearm LargeGreekShield Hotspot
				ReplaceTexture Infantry E axeman standard/Infantry C Axeman Standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				Connect TopOfHead Head hotspot
				connect Righthand Egyptian2HandAxe Hotspot
				connect LeftForearm LargeGreekShield Hotspot
				ReplaceTexture Infantry E axeman standard/Infantry C Axeman copper
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				Connect TopOfHead Head hotspot
				connect Righthand Egyptian2HandAxe Hotspot
				connect LeftForearm LargeGreekShield Hotspot
				ReplaceTexture Infantry E axeman standard/Infantry C Axeman bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				Connect TopOfHead Head hotspot
				connect Righthand Egyptian2HandAxe Hotspot
				connect LeftForearm LargeGreekShield Hotspot
				ReplaceTexture Infantry E axeman standard/Infantry C Axeman iron
         }
      }
   }
}

//==============================================================================

anim Death
{   
   SetSelector
   {
      TechLogic none/medium Infantry/heavy Infantry/champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_DeathA
				connect Righthand norseaxe Hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead blood hotspot
				connect LeftForearm LargeGreekShield Hotspot
				connect cmokepoint norseaxe Hotspot
				ReplaceTexture Archer n Throwing axeman standard/Infantry C Axeman Standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_DeathA
				connect Righthand norseaxe Hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead blood hotspot
				connect LeftForearm LargeGreekShield Hotspot
				connect cmokepoint norseaxe Hotspot
				ReplaceTexture Archer n Throwing axeman standard/Infantry C Axeman copper
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_DeathA
				connect Righthand norseaxe Hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead blood hotspot
				connect LeftForearm LargeGreekShield Hotspot
				connect cmokepoint norseaxe Hotspot
				ReplaceTexture Archer n Throwing axeman standard/Infantry C Axeman bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_DeathA
				connect Righthand norseaxe Hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead blood hotspot
				connect LeftForearm LargeGreekShield Hotspot
				connect cmokepoint norseaxe Hotspot
				ReplaceTexture Archer n Throwing axeman standard/Infantry C Axeman iron
         }
      }
   }
}


//==============================================================================

anim Flail
{
   SetSelector
   {
      TechLogic none/medium Infantry/heavy Infantry/champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand norseaxe Hotspot
				connect LeftForearm LargeGreekShield Hotspot
				connect cmokepoint norseaxe Hotspot
				ReplaceTexture Archer n Throwing axeman standard/Infantry C Axeman Standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand norseaxe Hotspot
				connect LeftForearm LargeGreekShield Hotspot
				connect cmokepoint norseaxe Hotspot
				ReplaceTexture Archer n Throwing axeman standard/Infantry C Axeman copper
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand norseaxe Hotspot
				connect LeftForearm LargeGreekShield Hotspot
				connect cmokepoint norseaxe Hotspot
				ReplaceTexture Archer n Throwing axeman standard/Infantry C Axeman bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand norseaxe Hotspot
				connect LeftForearm LargeGreekShield Hotspot
				connect cmokepoint norseaxe Hotspot
				ReplaceTexture Archer n Throwing axeman standard/Infantry C Axeman iron
         }
      }
   }
}